using System;
using Server;

namespace Server.Items
{
    [FlipableAttribute(0x1451, 0x1456)]
    public class DaemonHelm : BaseArmor
    {
        public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Bone; } }

        [Constructable]
        public DaemonHelm()
            : base(0x1451)
        {
            Hue = 0x648;
            Weight = 3.0;
			m_armorBase = 46;
        }

        public DaemonHelm(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}